Skip to Main Content

North Hall Board Game Collection

Board Games in North Hall

Animal Dominoes

Donated to the Library

2-4 players
Ages 4+
Each domino is divided into two parts, or ends, each containing an animal character. A double domino contains matching ends (two elephants, two lions, etc.) and the double elephant domino is kept aside faceup and used as a starter for each game. The remaining dominoes are turned facedown and mixed. Each player draws five dominoes and turns them faceup in front of them.
Decide who will start. The first player places the double elephant domino in the center of the table to begin the game. Play passes to the left.

Azul

2-4 players
30-45 min play time
Ages 8+
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Bananagrams

Donated to the Library

1-8 players
15 min play time
Ages 7+
Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values.
Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted.
There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play.

Betrayal at House on the Hill


3-4 players
60-120 min play time
Ages 10+
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.
Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.

Candy Land

Donated to the Library

2-4 players
30 min play time
Ages 3+
Created by Eleanor Abbott in the early 1940's to entertain children recovering from polio and first published by Milton Bradley (now Hasbro) in 1949, Candy Land encourages young players to socialize, exercise patience, recognize colors, learn rules, and follow directions.
Players race down a rainbow-colored track to be the first to find the lost King Kandy at Candy Castle, but watch out for obstacles like the sticky Molasses Swamp! Start by placing your plastic Gingerbread Man (or other character marker) at the beginning of the track. Each turn, players draw a simple card and move by matching the color on the card to the next color on the track. Some cards show a named location on the board; players who draw these cards move forward or backward on the track to the named location. The game ends when the first player arrives at Candy Castle by reaching or moving beyond the last square on the track.
“The Legend of the Lost Candy Castle” is printed inside the box and can be read out loud. The game parts can be stored below it. The game board is colorful and has lots of yummy candy references.

Catan


3-4 players
60-120 min play time
Ages 10+
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
Set-up includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

Family First Games Chess & Checkers Set



2 players
Ages 4+
Family First Games makes learning to play Chess and Checkers as easy as 1, 2, 3! Family First Games grow with your family with three levels of play. Choose which level is right for your family. In Chess, Level 1 teaches mini challenges and introduces the building blocks of play. Level 2 builds on the foundation and introduces new pieces and light strategy. Flip over the board for Level 3 and play the full game of Chess with all game pieces. In Checkers, Level 1 teaches you how the pieces move and jump. Level 2 builds on the foundation and ads multiple jumps and more pieces. Flip the board for Level 3 and play the full game, and you’ll learn how to make your checkers kings. Family First Games includes easy to learn, visual instructions that will easily teach your family the rules of these classic games.

Disney Channel Scene It

2-4 players
Ages 8+
Want to Jump In with Izzy Daniels and rock out with Hannah Montana? With Scene It? Deluxe Disney Channel Edition, you'll get to do all this and more with clips from your favorite Disney Channel TV shows and movies, including That's So Raven, Cory in the House, Wendy Wu, Kim Possible and more! Race friends and family to spot the difference between two on-screen images, or be the first to name the Cheetah Girls theme song from a ringtone! Can you name the hotel where Zach and Cody live? Or the sport Troy played in High School Musical? Scene It? Deluxe Disney Channel Edition also includes hundreds of trivia questions that will quiz you on all things Disney Channel!

Disparity Trap


2-6 players
60-90 min play time
Ages 14+

 

Disparity Trap: The Socially Conscious Board Game is a game where player can learn how race as a system impacts those of us who live within the United States. Disparity Trap can bring conversations about race to effective levels whether played at home with friends and family, in professional settings, or in junior high through college-level classrooms.
The game play is like many of its kind, where your individual goal is to accrue as much wealth as possible. But where it differs is that you can play competitively or cooperatively where you work with your fellow players to dismantle the Disparity Traps seeking to keep everyone in poverty. Within this game you also step into someone else’s shoes; to experience the disparities within an identity different from your own. Throughout the game, the dice roll correlates your identity in the game to real life statistics. So like life, the dice are in your “hands,” but the odds are not.
In the competitive version, the first play around the board wins. In the cooperative version, all players must make it to Tier 3 and obtain 3 or more wealth tiles. If, however, any 2 players are separated by more than 1 tier, the game is lost.
A print-n-play workbook is available for educators and cards have QR codes for more learning opportunities.

 

A classroom set of 5 games is available for checkout.

Fog of Love


2 players
60-120 min play time
Ages 17+
Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.
Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.
Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.
The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

 

Forbidden Jungle

Donated by GameWright Games


2-5 players
45 min play time
Ages 10+
In Forbidden Jungle, your team has crash-landed on a mysterious jungle planet, and you need to work together to survive. Search the ruins of an abandoned outpost for an elusive escape portal, all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day!

Garden Nation

2-4 players
60-75 min play time
Ages 10+
In Garden Nation, the four clans wish to build a city on the seven territories of the garden, but each is trying to gain the upper hand.
In the game, you construct buildings by rearranging coffee pots or bird feeders to complete official projects and secret missions. Each new floor costs more and more inhabitants. However, once the goal is reached, the colors of these people float there, thus validating these common projects. The other leaders might not let this stand, however, and will invade the buildings of opponents to try to take them back. To impose your choices on others, you must master the art of this war, deciding who will play after you and where they will have to go.
Your main actions during play are to build or abandon a building; validate a common project; and move the "Torgrue", then choose the next player. Over the course of play, the 3D city progressively grows on the board, with the location of your action determining where the next action will be carried out, and with you deciding who will act.

Guess Who?


2 players
20 min play time
Ages 6+
The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions.

Knight Fall

Donated by Red Raven Games

1-6 players
45-60 min play time
Ages 13+
In Thornmar Abbey, an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace, the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods, only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world.
Knight Fall is an asymmetrical team game for one to six players. One team controls the knights, who must protect the elders and withstand the demons until dawn. The other team controls the demons, who seek to break the seal to the underworld before morning.  
During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game.
Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!

Medical Mysteries: NYC Emergency Room

Donated by GameWright Games


1-4 players
30-60 min play time
Ages 14+
Your patients' lives are in your hands. Will they survive the night? Work as a team to solve real life medical cases. Each patient has a mysterious medical condition and it is your job to diagnose and treat before its too late. Do you have what it takes to save their lives?
BE A NEW YORK CITY EMERGENCY ROOM DOCTOR: Medical Mysteries puts you in the shoes of an Emergency Room doctor, tasked with ensuring your patient survives the night - their lives are in your hands. Can you work with your team to examine, diagnose and treat your patient, before it’s too late?
INCLUDES 4 PATIENTS AND A TUTORIAL: This Medical Mysteries game includes 4 patient files to solve. Each patient comes into the Emergency Room with mysterious medical condition that you’ll need to unravel before it’s too late. Also includes a Tutorial which walks you through a patient case so you feel prepared to treat and diagnose patients on your own before moving to the 4 main patients. Each case has a varying level of difficulty.
EXAMINE, DIAGNOSE AND TREAT: As an Emergency Room Doctors, it is your job to examine your patients’ mysterious symptoms, review their medical history and uncover hidden clues. Work together to diagnose the conditions. Follow clues, run tests, consult specialists and use your instincts to diagnose the patient, and finally make the right treatment decisions to help your patient survive the night. Then, work to determine the underlying cause of their condition. Earn points along the way for making the right treatment decisions and helping your patient survive the night.
NO PRIOR MEDICAL KNOWLEDGE NECESSARY, EASY TO LEARN AND PLAY: Medical Mysteries game includes a full case tutorial to walk you through how to play. Tutorial helps players navigate through their patient's treatment plan, and no prior medical knowledge is necessary. Each patient includes an intake interview, and an Electronic Medical Record to review and assess the case. From there, you’ll have the information you need to start treating and diagnosing. Research Sheets will provide details on possible conditions that your patient might have, and additional information will unfold as you start treating the patient. Gather more information by running tests and consulting specialist as you narrow down the options.
IT’S A RACE AGAINST THE CLOCK: Each action you take progresses the game, and the clock. Your goal is to get your patient to survive the night. Continue testing and diagnosing until time runs out.

Megaland

Donated by Red Raven Games

2-5 players
20 min play time
Ages 8+
 
Are you ready to run? Push your luck in the video game world of Megaland to fight monsters (and bunnies) and collect coins!
At the start of each round, each player places their character on the level tile, then draws one treasure and places it above their character board. Once everyone does this, draw the topmost level card to see whether players suffer damage from the monster on it. Players can then decide whether to leave the round and bank their treasures, or whether to press on; if they go on, they draw another treasure card, then reveal the next level card. If you take total damage equal to your number of hearts, you fail and are out of the round, losing any treasure that you had.
Once everyone has left the round, whether by being knocked out or by passing and banking their treasures, players can buy building cards, such as bowling alleys, arcades, and soap makers. Buildings cost 1-5 treasures, and you must pay different treasures when buying a building that costs more than 1. Each building gives a one-time or permanent effect. Maybe you'll collect jump tokens that you can use to clear monsters so that you don't take damage; maybe you'll acquire a hospital that gives you coins when neighboring players fail the level; maybe you'll buy more hearts to let you run farther in the future; and maybe you'll collect coins, which can be the most precious item of all since the game ends after the round that someone collects 20 coins. Whoever has the most coins at that time wins!
Megaland contains six starred building types that are used in each game, along with seventeen other building types, with only seven of them being used in any game.

Monopoly 

Donated to the Library


2-8 players
60-180 min play time
Ages 8+

 
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Background
In the USA in 1933, Charles Darrow devised Monopoly based on an earlier game by Elizabeth J. Magie. The patent was filed 31st August 1935 while the game was on sale in America. Based on an earlier game, The Landlord's Game, it was at first rejected by Parker Bros., as being too complicated to be a success. How wrong could they be! It came to the UK in 1936, made under licence by Waddingtons. Darrow died in 1967 having realised he had developed one of the most successful board games of all times. It was awarded as Game of the Century by the TRA (Toy Retailers Association).
Monopoly was patented in 1935 by Charles Darrow and released by Parker Brothers. The game was actually one of a number of variants in existence at the time, all of which date back to an earlier, 1904 game by Elizabeth J. Magie called The Landlord's Game. Magie was a proponent of the Single Tax put forth by famous author Henry George. The game was designed to show the evils of earning money from renting land (as it leads to the destitution of all but one player) and the virtues of the proposed Single Tax - players could choose to play under regular rules or alternate "Single Tax" rules.
The game didn't really go anywhere and Magie lost interest in it. Variations of the game evolved, however, and homemade versions traveled up and down the Atlantic coast and even as far west as Michigan and Texas, being developed all along the way. Eventually the game was noticed by Charles Darrow, who introduced it to the world in its current form.

Munchkin Steampunk Deluxe

Donated by Steve Jackson Games

3-6 players
60-90 min play time
Ages 12+
Munchkin Steampunk Deluxe adds gears, goggles, and steam-powered robots to the backstabbing and goofy humor of the long-lived card game Munchkin, a game in which you kick down doors, battle monsters, gain treasure, and try to reach level ten before anyone else.
Munchkin Steampunk Deluxe is a standalone game, but it can be integrated with any Munchkin game or expansion.

Munchkin Zombies Deluxe

Donated by Steve Jackson Games

3-6 players
90 min play time
Ages 10+
In a reversal of roles, all players in Munchkin Zombies start out as zombies, and the "monsters" are the normal people trying to stop the zombie invasion (such as the Action HeroSoccer MomFireman, etc.). Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic ZombiePlague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super MunchkinMunchkin Zombies includes powers – special abilities that you can play as you gain levels.
Guest artist is Alex Fernandez, who drew the Meals on Wheels card.
Part of the Munchkin series.
Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.
There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

Pathfinder Revolution

Donated by Steve Jackson Games

3-6 players
60 min play time
Ages 13+
 
Behold the city of Korvosa, the gateway to fabled Varisia. Those with the most guile, cunning, and simple brute force control the city. Welcome to Pathfinder Revolution!
Secretly bid against your opponents for control of important people and guilds, gaining influence in different regions throughout the city, as well as more gold, power, or blackmail for your war chest. Gold can sway the Guildmaster, and blackmail may turn the Hellknight to your side, but sometimes the only answer to a problem is force. Can you use the tools of gutter statecraft, bluff or outguess your opponents, and build a coalition to control the city?
Pathfinder Revolution! is a game of bidding and intrigue for three to six players.
Make Your Bid For Power!

Planted

Donated by GameWright Games


2-5 players
20-30 min play time
Ages 10+
In this game of nature & nurture, make your house beautiful by caring for your very own collection of houseplants! In this easy-to-learn board game, collect your favorite plants and then try to feed them every round with the right combination of light, water, and plant food.
Planted features 42 varieties of popular and exotic houseplants, each with their own requirements to grow. Discover various planting tools and decorations to help you raise beautiful, thriving plants, and score bonus points. The player, or plant parent, that ends up scoring the most points from growing their plants is declared the game’s biggest green thumb - and winner!
Some features:
  • Easy to learn mechanics for all ages strategy
  • Collect resource tokens to care for your nursery (water drop, sun chip, plant food, etc.)
  • Features 42 popular and various plant varieties for all levels of plant parents including the fiddle leaf fig, philodendron, ZZ plant, monstera, croton, and more!
  • Created by famed game designer Phil Walker-Harding

Rock Paper Heroes

Donated to the Library

3-6 players
30 min play time
Ages 12+

Rock Paper Heroes: Enter the Danger Room is a fast and frantic reimagining of the classic game of throwing hand gestures. Now, these gestures represent the powerful mutant abilities of eight iconic heroes who are training to become protectors of mutantkind!

Whether you want to use a mastery of the weather like Storm, cosmic-fire like Phoenix, or you're simply the best at what you do like Wolverine, get ready for some fun in the Danger Room that can't be missed! The hero that makes the best use of their powers and has uncanny reactions to the situation they're in will win.

Scrabble

2-4 players
90 min play time
Ages 10+

In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.

Also available in the following editions: 

  • French
  • German 
  • Spanish

Shifting Stones

Donated by GameWright Games

1-5 players
20 min play time
Ages 8+
Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins. Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile. Carve out the most points in Shifting Stones, and your victory will be set in stone!

Sorry!

Donated to the Library

2-4 players
30 min play time
Ages 6+
Slide Pursuit Game
Race your four game pieces from Start around the board to your Home in this Pachisi type game. By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents' pieces off the track and back to their Start position.
Slides are located at various places around the game board. When a player's piece lands at the beginning of one of these slides not of its own color, it automatically advances to the end, removing any piece on the slide and sending it back to Start.
Game moves are directed exclusively by cards from the play-action deck. If one plays the normal version in which one card is drawn from the deck each turn, the outcome has a huge element of luck. Sorry can be made more of a strategic game (and more appealing to adults) by dealing five cards to each player at the start of the game and allowing the player to choose which card he/she will play each turn. In this version, at the end of each turn, a new card is drawn from the deck to replace the card that was played, so that each player is always working from five cards.
A player's fortunes can change dramatically in one or two rounds of play through the use of Sorry cards, the "11" cards (which give the player the option of trading places with an opponent's piece on the track), and the fact that it is possible to move from Start to Home without circumnavigating the full board by making judicious use of the "backward 4" cards.

Starry Night Sky

Donated by GameWright Games


2-4 players
30-45 min play time
Ages 10+
In this game of celestial discovery, you'll explore the wonders of the night sky with your trusty telescope. Each turn, cast your gaze across the heavens to locate new stars and map them onto constellations.
Earn points for the stars you place. Score bonus points for completing Exploration Goals, and finishing the constellations in your end-game Myths.

Trouble

Donated to the Library

2-4 players
45 min play time
Ages 4+
This is the game with the Pop-O-Matic dice roller. It's a simplified Pachisi variant in which only one die is rolled per turn.
The game is abstract, each player has set of pawns of his color. Each turn player rolls a die using the Pop-O-Matic and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane.
For advanced players, we suggest that when a piece gets bumped, it should only be bumped back to its START space, rather than to its HOME. Only when bumped from their START space are pieces sent HOME.

Wingspan

1-5 players
40-70 min play time
Ages 10+
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using egg miniatures in a variety of colors
  • Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.

Wingspan Asia

1-2 players
40-70 min play time
Ages 10+
This third expansion to Wingspan brings new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.
Wingspan Asia is several different things: a standalone game for 1-2 players (and the "duet" mode that can be used with any bird/bonus cards), a card expansion to the original Wingspan, and a 6-7 player expansion via the new "flock" mode (for which the player components from the core game are necessary).

Wiz-War

Donated by Steve Jackson Games

2-6 players
60 min play time

Ages 10+
In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze.
At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.

Wordle the Party Game


2-4 players
Ages 12+
Love Wordle? Gather friends and family together to enjoy the favorite word-guessing game in real life with Wordle: The Party Game! Inspired by the digital version of the Wordle game, this analog game for 2-4 players delivers the classic Wordle gameplay as an exciting party game. Each round, a player designated as the Wordle Host writes down a Secret Word. Just like the original Wordle game, players try to guess it in the few-est tries (six max). But in this game, players are competing against others. The fewer tries a player needs, the fewer points they score. The player with the fewest points at the end of the game wins! Try the classic play or 3 variations! In fast mode, players race to solve the Wordle first. In timed mode, beat the clock—or receive more points. Or compete in groups with team mode. A great game for game night with friends and family.

Wyrmspan

1-5 players 
90 min play time
Ages 14+
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).