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North Hall Board Game Collection

Card & Dice Games in North Hall

Abandon All Artichokes

2-4 players
20 min play time
Ages 10+
Abandon All Artichokes isn't your garden-variety card game!
A bumper-crop of prickly produce has overtaken your patch, and there's only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You need luck, strategy, and a green thumb to grow a winning hand!

Apples to Apples

Donated to the Library

2-10 players
20-30 min play time
Ages 12+

The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.

Once a player has won a pre-determined number of Description cards, that player wins.

Autumn Harvest

2-4 players
30-60 min play time
Ages 10+
Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.
Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins!
Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

Bunny Party at Maple Valley

3-4 players
20-30 min play time
Ages 8+
 
You’ve come to visit Maple Valley at a very special time - the Night Sky Party is approaching! Play as a bunny furiously trying to decorate for the party and have the honor of hosting.
Here’s the catch - two players win this game! So helping out your neighbor can be very beneficial.
At the beginning of each turn, players will draw 2 cards (3 on the first turn) and a trade token. Then, each player tidies a card by discarding it, or giving it to another player at the cost of a trade token. Each player then drafts a villager to help them decorate the for the party for that turn (villagers may help get you more cards, trade tokens, or other benefits). After each player has a villager visit them, it's time to play cards. Item cards are played in front of players and events have have a one time effect and are then discarded. Each player plays cards one at a time until no one has any cards left in their hand, which means you'll have to play your cards even if they aren't so great (like an ugly family heirloom!) After all cards have been played, two players may trade items in front of them if each of them spends a trade token to do so. Two types of items, moon and star decorations, are very important items because they are the victory condition, so be careful how you trade them.
At the end of the turn, if a player has at least 5 moon or 5 star decorations, and has the most, the party starts and that player wins! If no player has 5, or if the players with the most are tied, the game continues another turn. However, when the party starts, two players win! If a player starts the party with stars, the player to their left also wins. And if a player wins with moons, the player to their right also wins.

Chupacabra: Survive the Night

Donated by Steve Jackson Games

2-4 players
10-20 min play time
Ages 8+
Turn out the lights and try to be the last mammal standing in this survival dice game based on Latin American folklore. Can you survive the night?
In Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players' chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be sure to roll a lot of the same animal! (As if you have the power to control your dice rolls...)
When a player rolls all Chupacabras, he becomes "Chupacabra Loco" and can capture all of one type of another animal from a player.

I Hate Zombies

Donated by Steve Jackson Games

2-12 players
15 min play time
Ages 6+
Yet again, a ravening horde of horrible zombies has shambled forth to devour the living. It must be a day of the week that ends in ‘y’.
In I Hate Zombies., 2-12 players face off in a climactic battle for the very fate of the world that will last between 10 and 20 minutes. Some of the players will be the noble last survivors of humanity, while others will be dirty, wretched brain-guzzling zombies. To see who survives, they will engage in that time-honored tradition, that Sport of Kings...
Yes, that's right. Rock-Paper-Scissors. To the Death!
Although the valiant humans each have a special ability to aid them in their struggle to survive, the zombies are tougher to kill, and humans they kill turn into more zombies, and certainly let us not forget the spleen-churning stench.
While the game could be succinctly described as Rock-Paper-Scissors with special abilities, the abilities add some interesting decision making for the zombie players as to which humans to focus their brain munching beam on, and when. So, while the game uses the RPS mechanism, there are real and interesting decisions to be made which will have the zombies debating their strategy (or at least as well as their limited mental capacity allows).
If you hate zombies (and you should!), you'll find altogether more zombies than you're comfortable with in I Hate Zombies.

Jungle Speed

2-10 players
15 min play time
Ages 8+

 

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.
Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.
To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.

Keep Quiet

1-9 players
10 min play time
Ages 7+

Sign Language Crossword Cubes Game. Played by one or more people. Player makes words from sign language symbols that are printed on cubes. Additional words are added in a crossword/scrabble like arrangement.

Knightmare Chess

Donated by Steve Jackson Games

**Requires a chess set to play, not included**

2 players
60 min play time
Ages 10+
Knightmare Chess adds a whole new element of unpredictability to the game of standard Chess by giving players cards that they can play before, after, or sometimes instead of their turns. Some cards affect only a single move, while others change the entire game. Each card is assigned a point value, so you can build custom decks based on an agreed point total or handicap the match so that the better player has fewer powerful cards. Multiple variants are included in the rules.

Love Letter

Donated to the Library


2-4 players
20 min play time
Ages 10+
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?
Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

Lucky Dog

Donated by Evans Games

2-4 players
5-15 min play time
Ages 8+
Lucky Dog is a dice game where the dog always wins. There are two ways to play: A free-for-all 2-4 player version, and a 2 player cooperative version.
In the free-for-all version players take turns revealing 5 cards with parameters (such as 3 of a kind, 3 in a row, two pair, etc.) The player rolls 5 six sided dice and then may discard and reveal one new card. The player then gets an opportunity to reroll any of the dice up to twice, trying to fulfill the parameters of as many of the cards as possible. When they are done re-rolling, they take and score any of the revealed cards that the dice fulfill the parameters for. Players take turns in this manner until a player reaches 20 points, then the player with the most points at the end of the round wins.
In the 2 player cooperative version, each player will have 2 hidden cards in their hand. The player who's turn it is rolls all five dice and choose to 'keep' any of the dice, but must choose at least one. The second player takes and rolls any of the un-kept dice, then they can keep any of the dice, but must keep at least one. Players roll dice back and forth like this until all dice are kept. As soon as that happens, both players can score any cards in their hand that the dice meet the parameters for. If the players collectively score at least one card, they may keep playing by drawing up to two cards and starting a new round. If they can't score a card, it's game over with a total score equal to all the cards scored.

Meow

Donated to the Library


2-9 players
1-5 min playing time
Ages 8+
You are either Meow, or Not Meow. An eloquent game of deception, fun for all!
Infiltrators are among us! Some of our friends might be...Not Meow. Find them!
The rules of Meow are simple: On your turn, draw a card into your hand and say 'Meow'. Most cards are Meow cards, but some are Not Meow cards.
Skeptical Meows at the table can accuse you of being Not Meow after you draw and meow, which means you must reveal your hand of cards.
If they're right, and you have a Not Meow card, they win. If they're wrong, they're out of the round! And if you're the last Meow standing, you win!

Pun Intended

Donated to the Library

4-12 players
60 min play time
Ages 13+
Pun Intended is for pun-loving people everywhere! Teams have 1 minute to solve 6 puns that all start with the same letter and score points for each correct pun. The first team to 30 points wins!

Robo Junkyard

2-4 players
25-35 min play time
Ages 8+
Robo Junkyard is a card shedding game. Each player chooses a robot which has a 12 card deck associated with it. Each deck is identical except for one card unique to that robot. Players set up by placing four cards in their Extra Stack (cards in the Extra Stack will be added to a players hand later in the round), one card in the Collection (a shared pool of hidden cards that players don't need to get rid of), and the rest of the cards in their hand.
Gameplay consists of players taking turns playing cards into a pile in the center of the play area, or, if they cannot play a card, picking up the pile and adding the cards into their hand. Each card has an ability that might do things like blow up the pile, skip player's turns, or tamper with cards in the collection.
Players who get rid of all of their cards earn victory credits. The first robot to receive six is crowned the winner!

Sparkle*Kitty

3-8 players
10-20 min play time
Ages 6+
Nobody puts princess in a tower! Sparkle*Kitty is an adorably fun, social, and magical spell card game for all ages, sizes and genders.
Dark forces have trapped a group of princesses into cursed towers. But luckily these are no ordinary princesses and you are no ordinary player. Take matters into your own hands and harness the simple and sweet words into special spell combinations to set yourself free.

Tabloids

Donated by Steve Jackson Games

3-99 players
30 min play time
Ages 14+
Now you can make the news. Make UP the news, that is. Just like the real tabloids do.
Everyone creates a headline . . . crazy, sinister, or all too true. An instant judging round lets everybody vote on the best headline. And it's on to the next round!

Toil & Troublez

Donated to the Library


2-6 players
20-30 min play time
Ages 7+
Compete to find and collect magical items. Powerful action cards will help or hinder you along the way. The stakes rise with each card played. Balance the desire for points wisely as you push your luck. Play it safe or risk it all in the contest for victory.
The goal of the game is to collect the most Magic Marks. Players collect Magic Marks by gathering sets of Talismans into their Trove.
Each turn a player must draw at least one card and try to place it in the Enchanted Forest. Drawing additional cards will depend on how far they are willing to push their luck.
Players try to complete Collections. A Collection is either 1 of each of the 5 Talismans OR 4 of the same Talisman (regardless of color). Each Collection marker card is worth 10 Magic Marks and cannot be stolen.
The game ends when the draw pile has been depleted...
2-3 players: first time
4-5 players: second time
6 players: third time
At the end of the game, all players count their Collection marker cards and Talisman cards. Each Collection marker card is worth 10 Magic Marks. Remaining Talisman cards in a player’s Trove are each worth 1 Magic Mark.
The Magician with the most Magic Marks wins.

Trash Pandas

Donated by GameWright Games


2-4 players
15-20 min play time
Ages 8+
In Trash Pandas, players are raucous raccoons, tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. When the deck runs out, the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points wins!
In more detail, on a turn the active player rolls a die in the hope of gaining the benefit of the roll result. With each roll, the player decides to keep rolling or stop and activate the dice results. However, with each additional roll, the odds of busting (getting a duplicate result) increase further and the player risks losing the progress they've made that round. When activating the dice results, the player will draw cards, steal cards from other players, and stash cards. Cards in hand may be used for their listed ability, but they count as points only when stashed.

Uno

Donated to the Library

2-10 players
30 min play time
Ages 6+

Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.

 

Uno: Show 'Em No Mercy

Donated to the Library

2-6 players
15-30 min play time
Ages 7+

UNO Show 'Em No Mercy is a brutal, ruthless version of the classic UNO card game. In addition to standard action cards like Skip, Reverse, and Draw 2, No Mercy comes with Wild Draw 6, Wild Draw 10, Skip Everyone, Discard All, and the new Wild Color Roulette - a card that forces the next player to choose a color and then draw until they get a card of that color.

In addition to new action cards, many popular house rules have been included in the actual rules. Stacking is legal. 7s swap and 0s pass hands. And when you can't play a card, you must draw until you can play.

But the biggest change in UNO Show 'Em No Mercy is the Mercy Rule. If you ever have 25 or more cards in your hand, you get kicked out of the game.

Rhett & Link's We're Still Good Game

4-12 players
30 min play time
Ages 16+
FROM THE GOOD MYTHICAL MORNING DUO: Dive into the world of YouTubers and bestselling authors, Rhett & Link, with this hilariously entertaining party game. It only takes 30 minutes to play for 4-12 players.
LAUGH IN THE FACE OF DISASTER: Score chips by playing the ‘best’ missing words in your hand and writing the ‘most optimistic’ positive spin on ridiculous disasters. No worries! We’re still good.
PERFECT FOR PARTIES & GROUPS: We’re Still Good is easy enough for anyone at the game night. Pull a scenario card, fill in the blank with a missing word card, then put a positive spin on a disaster.
You will receive scenarios like “You asked the tattoo artist to surprise you and now you’re stuck with a tattoo of ____” and more ridiculous scenarios. Score chips by playing the ‘best’ missing words in your hand and writing the ‘most optimistic’ positive spin on ridiculous disasters. No worries! We’re still good. This weird game is perfect for parties and large groups. We’re Still Good is easy enough for anyone at game night to play. Pull a scenario card, fill in the blank with a missing word card, then put a positive spin on a disaster.